Webosg天空 收藏 http://hi.baidu.com/janxhuilk/blog/item/7a16871b2bd941fbae5133af.html/cmtid/eb8393b4a19d267b8ad4b217. … Webotter source code analysis- (1) debug node source code. To solve a source code question, you need the debug otter node module. After the synchronization task is started, the …
Test of a TileRasterizerClass that reuses osg::Camera
WebsetCullingActive (bool active) Set the view frustum/small feature culling of this node to be active or inactive. More... bool getCullingActive const Get the view frustum/small feature … Web* node->setCullingActive() : disable/enable the culling on a node. I am I good, disabling this on a node is not sufficient, after that we need to tell the node when to be rendered, isn't it ? … gimp embossed text
osgART - osgART
http://podsvirov.github.io/osg/reference/openscenegraph/a01081.html Web4 Sep 2002 · This allows different parts to have culling enabled or disabled. In you case you should just disabled the culling of the leaf. If the bounding boxes are being updated … WebAn overview of available visibility and occlusion culling methods. Unreal Engine provides methods of culling for visibility and occlusion. These culling methods are useful for optimizing game performance. Each method works to reduce the number of visible Actors in the Level by setting whether they should be drawn to the screen or not. gimpel the fool 中文