Web14 jul. 2006 · lock(list) { .... } and lock(list.SyncRoot) { .... } You may have used ArrayList.ReadOnly or ArrayList.Synchronized to wrap the list. SyncRoot filters through … Web12 nov. 2012 · @PLB Instead of the whole try / catch, you should have just used lock. On .Net 4+, it compiles to exactly the same IL, with less written code and better compatibility (that overload of Monitor.Enter () doesn't exist in .Net 3.5). – svick Nov 12, 2012 at 14:09 Add a comment Your Answer Post Your Answer
5 种避免使用 C# lock 关键字的方法 - 知乎 - 知乎专栏
Web作用: lock 关键字可以用来确保代码块完成运行,而不会被其他线程中断。 它可以把一段代码定义为互斥段(critical section),互斥段在一个时刻内只允许一个线程进入执行,而其他线程必须等待。 这是通过在代码块运行期间为给定对象获取互斥锁来实现的。 在多线程中,每个线程都有自己的资源,但是代码区是共享的,即每个线程都可以执行相同的函数 … WebIf we try to acquire a writer lock inside a reader lock, it will be an upgrade by default. Instead of using a timeout value, separate methods have been added: TryEnterReadLock, TryEnterWriteLock, and TryEnterUpgradeableReadLock, which make the code cleaner. Using nested locks is now forbidden by default. new character creation games
lock(list) vs. lock(list.syncroot) - C# / C Sharp
WebC# - List The List is a collection of strongly typed objects that can be accessed by index and having methods for sorting, searching, and modifying list. It is the generic … Web3 dec. 2024 · The lock statement is an extremely useful tool for C# developers writing multithreaded applications. Any amount of asynchronous programming can be … WebWe can see that without using thread local variables, Interlocked.Add is more than 3 times faster than lock. When using thread local variables, lock and Interlocked.Add have similar processing time. This makes sense because with thread local variables, we only need to lock once for each thread. Other methods in Interlocked class new character creator items in minecraft