WebPlasma cannons aren't anti-personnel weapons. But if you really want supers who can tank plasma cannons, disintegrator rifles, etc., there are (at least) two options: DR and ITDR start to lose value after firearms become prevalent, so one suggestion has been to give a "TL" discount of -10%*(TL-4). WebDefault: DX-4 Guns/TL (DX/Easy) is the skill to use a handheld chemical-propellant or massdriver projectile weapon. Requires specialization in a weapon type: Grenade Launcher (GL) Gyroc Light Anti-Armor Weapon (LAW) Light Machine Gun (LMG) Musket Pistol Rifle Shotgun Submachine Gun (SMG) Wrist Gun For those seeking a more streamlined …
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WebGURPS High-Tech: Adventure Guns brings heroes of this period everything they need to shoot their way out of trouble: Both iconic and unusual firearms from the mid-1800s through early 1900s – revolvers, semiautomatic pistols, shotguns, rifles, machine guns, and even a few cannon – complete with their accessories and variants. WebMay 4, 2024 · A brief digression into advanced conventional gun technology in GURPS Ultra-Tech. There are two advanced technologies for firearms in GURPS Ultra-Tech. Liquid Propellant slugthrowers improves piercing … francesca chambers legs
Any advice/guides on statting up firearms? : r/gurps - reddit
WebMay 3, 2024 · The best source of these is the Scaling Weapons and Armor section found in GURPS Low-Tech Companion 2: Weapons and Warriors. GURPS Dungeon Fantasy uses a limited subset of those in DF1 and 3. However, there are a few other tropes that mess around with weapon weights in a supernatural way. Let’s take a look at how to represent … WebGURPS tries to simulate the world. If your players describe what they want, you could apply the modifiers. I think the easiest way is to "slide" into the rules. If you describe "There's a bad man a few feet away with a big gun! And he shoots at you!". If your player says "I dive for cover!" You can integrate a new rule. WebThis is a reformatted version of Curtis Handsaker (Z09SS) conversion of GURPS Old West Rifle to 4e that appeared on the RPG Net wiki. They use the Guns/TL (Rifle) skill. Flintlock weapons have a Malf of 14 unless otherwise noted. Caplock and Cap and Ball weapons have a Malf of 16 unless otherwise noted. Cartridge weapons have a Malf of Crit unless … francesca clayton photography